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Working in the creative industries since 2015, initially in the Rigging department but with a very open-minded learning attitude,

This has helped me gain a handle on the surrounding departments as well as the other side of the pipeline.

 

During my time, I had the opportunity to work for family-sized studios, first in Angoulême (Superprod / 2 minutes / Toonkit / Studio hari) for a little over three years.

 

Subsequently, having created my independent status, I had a period of work as a freelance artist, before moving on to teaching for two academic years in three animation schools, between Bordeaux and Nantes in France (Esma, e-artsup, Campus Ynov).

 

I then had the opportunity to work on larger projects in Montreal for about a year and a half at MPC Montreal / Mikros Montreal.

 

After Canada, I moved to another continent, heading to Asia to begin remotely managing a team working mainly in France and England.

 

Enjoy!

 

Experience

 

 

  - Cyber Group Studios, Remote from Asia.
        CG Supervisor - Rig Dev - Pipeline Dev

   Série d'animation : ''Gigantosaurus''

 CG Supervisor - Rig Dev - Pipeline Dev

   Série d'animation : ''Digital Girl''

 Head of Rig

   Série d'animation : ''The Mc Fire Family''

Sept 2024

 

 - MPC, Montréal, Canada

 Senior Rigging Artist

   Marvel Entertainment Movie :  ''Antman and the wasp : quantumania''

   Paramount Pictures Movie :  ''Transformer : Rise of the Beasts''

 Rigging key Artist

   Série HBO :  ''House of the Dragon''

sept 2022

 

- Superprod, Angoulême, France

   characters and props Rigs

   Série d'animation Warner '' BatWheels ''

 

sept 2021

 

- SolidAnim, Angoulême, France

   Supervision Propps Rig

   Série d'animation '' Tarah Duncan ''

 

Août 2020

 

- FilatureAgency, Paris, France

   Reproduction 3D de la sculpture ''Giraldilla'' de la havane pour le studio 'Filature Agency'

   en charge de la production.

   Havana Club International S.A.  Promotional Video

   

 

Nov 2019

 

- E-artsup, Bordeaux, France

   Rig teacher

 

Oct 2019 - mar 2020

 

- Esma, Nantes, France

   Rig teacher

 

Sept 2019 - Jun 2020

 

- SolidAnim, Angoulême, France

   Character Rig

   UnrealEngine Twinmotion Promotional Video 

 

Sept 2019

 

- Gobelins, Paris, France

   Rig initiation

   Advanced Skeleton

 

April 2019

 

- Toonkit Studio, Angoulême, France

   Character Rig

   Yakari Movie

 

Jan 2018

 

- ESMA / Toonkit Studio, Angoulême, France

   Character Rig

   Little Family for student courses

 

Jan 2018

 

- Gobelins / Toonkit Studio, Angoulême, France

   Character Rig

   Student Short Film : "Bound"

 

Jan 2018

 

- Independant Painter, Angoulême, France

  AbstractPainting

  All I want

 

Dec 2017

 

- Studio Hari, Angoulême, France

   Propps Rig / Modelisation / Look Development

   Animated series : "Pipas et Douglas"

 

May 2017

 

- Toonkit Studio, Angoulême, France

   Character Rig / look Development

   Feature Film "Croc-Blanc" or "White Fang"  (Rig)

   Toonkit Comunication : "Peter" (Lookdev)

 

July 2016 

 

- 2 Minute animation, Angoulême, France

  Character Rig

  Feature Film : "Zombilénium" , "Zombilénium sur Allociné"

 

 March 2016

 

- SuperProd, Angoulême, France

  Character Rig / look Development Set and Propps

  Animated series : "Pat the dog"

 

December 2015

 

- Co-Director of the student short animated movie "Hé Mademoiselle !"

  ESMA Toulouse Graduation short Film  

  Modeling - Rig -  Animation - Lighting - Compositing

 

September 2015

 

- Créative Patterns, Strasbourg, France (six month internship) 

  Modeling & texturing characters and propps for video games

 

June 2010

Educational Background

 

 

- CG student at ESMA Toulouse, France.

  Softwares : Maya, photoshop, zbrush, nuke, premiere, mudbox.

 

- CG student at MJM graphic design Strasbourg, France.

  Softwares : 3dsMax, Softimage XSI, Adobe AfterEffect & Flash, Sony Vegas.

                                       

 

 

2011 -2015 

 

 

2008-2009

 

Skills

- Extensive demonstrated CG generalist

- Python demonstrated skills

- I will be an excellent problem solver with attention to detail

- Communication with others is second nature to me, ensuring the flow of information with

production, artists and pipeline stays active

- I am a fast learner who will want to be involved in new workflows, new applications, new code

and become familiarised with old code

- I am confident with proposing your ideas for a new workflow

- I am a team player who can support your team and artists when needed

- I can prioritise tasks to have the most impact with the time and resources available

 

- Maya, 3DsMax, Softimage, Z-Brush, Mudbox.

- Mental Ray, Arnold, Vray, Guerilla.

- Nuke, After Effects, FumeFX.

- Premiere, Vegas.

- Photoshop, Mari, Substance

- Rigging : Mecanic - organic - Mocap

- Painting Technique, Drawing, Photography.

Language

- French, English

Catégories 

Animation

Traditionnal

EasyRig

Photographie

Travel

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VFX Artist / Artiste Peintre / Teacher   

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