Working in the creative industries since 2015, initially in the Rigging department but with a very open-minded learning attitude,
This has helped me gain a handle on the surrounding departments as well as the other side of the pipeline.
During my time, I had the opportunity to work for family-sized studios, first in Angoulême (Superprod / 2 minutes / Toonkit / Studio hari) for a little over three years.
Subsequently, having created my independent status, I had a period of work as a freelance artist, before moving on to teaching for two academic years in three animation schools, between Bordeaux and Nantes in France (Esma, e-artsup, Campus Ynov).
I then had the opportunity to work on larger projects in Montreal for about a year and a half at MPC Montreal / Mikros Montreal.
After Canada, I moved to another continent, heading to Asia to begin remotely managing a team working mainly in France and England.
Enjoy!
Experience
- Cyber Group Studios, Remote from Asia.
CG Supervisor - Rig Dev - Pipeline Dev
Série d'animation : ''Gigantosaurus''
CG Supervisor - Rig Dev - Pipeline Dev
Série d'animation : ''Digital Girl''
Head of Rig
Série d'animation : ''The Mc Fire Family''
Sept 2024
- MPC, Montréal, Canada
Senior Rigging Artist
Marvel Entertainment Movie : ''Antman and the wasp : quantumania''
Paramount Pictures Movie : ''Transformer : Rise of the Beasts''
Rigging key Artist
Série HBO : ''House of the Dragon''
sept 2022
sept 2021
Août 2020
- FilatureAgency, Paris, France
Reproduction 3D de la sculpture ''Giraldilla'' de la havane pour le studio 'Filature Agency'
en charge de la production.
Havana Club International S.A. Promotional Video
Nov 2019
- Studio Hari, Angoulême, France
Propps Rig / Modelisation / Look Development
Animated series : "Pipas et Douglas"
May 2017
- Toonkit Studio, Angoulême, France
Character Rig / look Development
Feature Film "Croc-Blanc" or "White Fang" (Rig)
Toonkit Comunication : "Peter" (Lookdev)
July 2016
- 2 Minute animation, Angoulême, France
Character Rig
Feature Film : "Zombilénium" , "Zombilénium sur Allociné"
March 2016
- SuperProd, Angoulême, France
Character Rig / look Development Set and Propps
Animated series : "Pat the dog"
December 2015
- Co-Director of the student short animated movie "Hé Mademoiselle !"
ESMA Toulouse Graduation short Film
Modeling - Rig - Animation - Lighting - Compositing
September 2015
- Créative Patterns, Strasbourg, France (six month internship)
Modeling & texturing characters and propps for video games
June 2010
Educational Background
- CG student at ESMA Toulouse, France.
Softwares : Maya, photoshop, zbrush, nuke, premiere, mudbox.
- CG student at MJM graphic design Strasbourg, France.
Softwares : 3dsMax, Softimage XSI, Adobe AfterEffect & Flash, Sony Vegas.
2011 -2015
2008-2009
Skills
- Extensive demonstrated CG generalist
- Python demonstrated skills
- I will be an excellent problem solver with attention to detail
- Communication with others is second nature to me, ensuring the flow of information with
production, artists and pipeline stays active
- I am a fast learner who will want to be involved in new workflows, new applications, new code
and become familiarised with old code
- I am confident with proposing your ideas for a new workflow
- I am a team player who can support your team and artists when needed
- I can prioritise tasks to have the most impact with the time and resources available
- Maya, 3DsMax, Softimage, Z-Brush, Mudbox.
- Mental Ray, Arnold, Vray, Guerilla.
- Nuke, After Effects, FumeFX.
- Premiere, Vegas.
- Photoshop, Mari, Substance
- Rigging : Mecanic - organic - Mocap
- Painting Technique, Drawing, Photography.
Language
- French, English
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VFX Artist / Artiste Peintre / Teacher
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